Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit
The Fallout TV series has made a triumphant return to streaming services, and it's accurate to state that audiences were agreeably astonished by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture various facets of the gamer's adventure.
We followed vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts challenging his faction's authority and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the radioactive badlands.
Setting the Stage for a New Chapter
The debut season's conclusion disclosed a major secret about those responsible for the atomic conflict that condemned a society in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the series, even if it was technically flawed at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its makers ensured authentic items and sets were constructed, reflecting the improvised nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s authentic.”
Indeed, virtually each creature you see on-screen is practical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by talented film-makers who are also dedicated players, alongside the game developers behind the video games. This shared passion for the lore is clear in the final product.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This approach will allow for a new weekly discussion, something the team themselves are excited to engage with.
“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”